JOIN THE
MOONLIGHT HUNT

A hunting party of industry veterans stalking the next great indie hit.

EXPLORE

THE FOUNDER

Filip

FILIP

10-YEAR VETERAN & EX-STUDIO HEAD

I’ve been in game development for about a decade, working across design, engineering, and production. I’ve collaborated with experienced industry veterans, been fortunate to learn from great mentors, and shipped games that reached real players. I chose not to list projects publicly, but I’m happy to walk through my background in a 1:1 conversation.

This studio is for people who want to build things efficiently, with autonomy and shared ownership. If this is the kind of team you would like to be a part of, let's talk.

THE CRAFT

01 LEAN & EXPERIENCED

I'm building a small, lean team of experienced people. The focus is on agility and expertise to ship high-quality games without bureaucracy and middle management.

02 GAMES THAT MATTER

I aim to build games that matter to players. Stripping away the noise to deliver distilled, potent experiences.

03 THE HUNTING PARTY MENTALITY

The vision is that we operate like a hunting party: we eat what we kill. I'm looking for people to join me on this hunt and ultimately build something together.

CURRENT BREWS

CO-FOUNDER OPPORTUNITIES

THE MODEL: PROJECT REVENUE SHARE

I am assembling a "Hunting Party" of three equal partners. Each partner (Art, Tech, Design) receives 33% of the Net Revenue from the specific game we ship, in perpetuity.

The Fine Print:

Recoup: Revenue is split 33/33/33 after external hard costs (Steam fees, server costs, assets) are recouped.

Ownership: You own your domain completely. No micromanagement.

Flexibility: We keep our day jobs. We commit 10-15 hours a week. We ship.

ART DIRECTOR / CO-FOUNDER

33% REV SHARE
+

I'm looking for a hunter to own the artistic vision. You won't just be making assets; you'll be crafting the trail markers on our expedition. As a founding partner, you will have complete creative ownership of the game's aesthetic.

THE CHALLENGE

  • Define the art direction for my dark fantasy Auto Battler.
  • Create all 2D assets: characters, environments, UI, and VFX.
  • Own the entire art pipeline from concept to Unity implementation.
  • Work as a peer with engineering to balance fidelity and performance.

THE PARTNER I NEED

  • 10+ years of experience shipping titles.
  • Expert-level 2D art skills with a strong portfolio.
  • Deep experience with Unity (2D tools, animation, particle systems).
  • Desire for ownership and autonomy, not just a paycheck.
LET'S CONNECT

TECHNICAL LEAD / CO-FOUNDER

33% REV SHARE
+

I'm looking for a hunter to build the backbone of my games. You will have full autonomy over the codebase and technical direction—your domain to conquer.

THE CHALLENGE

  • Architect and implement the core systems for my Auto Battler.
  • Establish the technical pipeline and coding standards.
  • Ensure performance and scalability.
  • Collaborate on game design and production.

THE PARTNER WE NEED

  • 10+ years of experience in game programming.
  • Expert knowledge of C# and Unity.
  • Experience shipping titles on Steam/Console.
  • Ability to solve complex problems autonomously.
LET'S CONNECT

LET'S TALK

Ready to join the hunt? Reach out directly or leave a message.